Deadlock Update – 06-11-26 – Patch Notes

Deadlock's June 11 patch reworks Holliday's Powder Keg, buffs Warden, Calico, and Viscous, and nerfs Grey Talon, Seven, and Silver. Full changes below.

DeadlockTracklockThursday, June, 11, 2026

Today’s update brings a heavy round of hero tuning alongside a few systemic tweaks. Holliday’s Powder Keg gets the biggest shake-up, picking up an alt-cast that drops the barrel at her feet, starting with 2 charges, and a fully reworked upgrade path. Warden comes out ahead with buffs to Willpower and Last Stand, while Calico and Viscous both pick up meaningful survivability gains.

On the other side, Grey Talon, Seven, and Pocket all take bullet-damage cuts, Silver’s Lycan Curse cooldown jumps from 40s to 70s, and McGinnis’ Mini turrets get rescaled.

General Changes


  • Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
  • Kill comeback bounty values increased by 8%
  • Street Brawl: All ability and item range/radius values are reduced by 10%

Spirit Urn

Urn give up time reduced from 75s to 60s
Urn bounty reduced by 10% (unreduced for trailing team)

Weapon Items

Opening Rounds

Conditional Weapon Damage bonus reduced from 30% to 25%
Spirit Power increased from +4 to +7

Spirit Items

Arcane Surge

Fixed various cases with the bonuses not working

Heroes


Disengaging Sigil

velocity increased by 50%
velocity’s vertical:horizontal ratio changed from 1.5:1 to 1:1
now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
T1 changed from “+30 Damage” to “Gain +25% Fire Rate and Bullet Speed for 8s”
T2 changed from “Gain +30% Fire Rate and +50% Bullet Speed for 10s” to “On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit”
T3 changed from “On Player Hit: +2 stamina restored and reset Air Jump/Dash limit” to “Recast within 4s”

Flawless Advance

now allows Apollo to parry during it

Exploding Uppercut

T3 increased from +17% Missing Health to +18%

Sticky Bomb

T3 changed from “On Cast: +5m Move Speed and +20% Fire Rate for 5s” to “On Cast: +5m Move Speed and +25% Debuff Resistance for 6s” (applies retroactively)
Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration

Gloom Bombs

melee resist debuff now stacks additively
T2 increased from -5% Melee Resist for 5s to -6% for 6s
melee resist now applies on impact rather than explosion

Return to Shadows

damage increased from 140 to 150
T2 damage increased from +65 to +75
T3 heal increased from 350 to 450

Call Bell

explosion damage spirit scaling reduced from 1.3 to 1.2
T3 spirit scaling reduced from 0.4 to 0.35

Jar of Dead

collection rate reduced by 20% (takes longer to gain a charge)
damage reduced from 17+0.27 to 16+0.25
bounty increased from 5+0.25/boon to 7+0.5/boon

Grasping Hands

T3 Immobilize duration reduced from +1s to +0.75s
Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
Bullet damage growth reduced from +1.0 to +0.85

Rain of Arrows

cooldown increased from 22s to 23s
T2 reduced from -13s Cooldown to -12s
Fixed various issues with placing bounce pad on elevated areas

Powder Keg

now has an alt cast behavior to place the barrel at her feet
various improvements to the launch angels, velocities and feel of casting
now starts with 2 charges
Charge Time increased from 3.5s to 7s
spirit scaling reduced from 1.6 to 1.4
T2 changed from “+58 Damage” to “+1 Charge”
T3 changed from “+2 Charges and +0.4s Displacement” to “+100 Damage, +0.5 Spirit Scaling and -5s Charge Time”

Bounce Pad

landing radius reduced from 12m to 9m
T3 changed from “+68 Stomp Damage and Improved Spirit Scaling” to “+0.7s Stomp Stun” (only triggers from Holliday)

Afterburn

Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration

Concussive Combustion

Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

Stone Form

Fixed a bug where Stone Form could sometimes do significantly more damage than intended

Mini Turret

DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
T3 Fire Rate reduced from +30% to +25%

Heavy Barrage

DPS reduced from 22.5 to 21
Fixed some rare cases where Heavy Barrage would stop working

Rallying Charge

distance for max amp reduced from 350m to 250m
T2 increased from -30s Cooldown to -50s

Plot Armor

barrier spirit scaling increased from 1.3 to 1.5
T3 barrier spirit scaling increased from +0.3 to +0.5
Bullet damage growth reduced from +0.2 to +0.16

Flying Cloak

T3 reduced from -13s Cooldown to -12s

Affliction

now does half damage on objectives
Bullet damage growth reduced from 0.337 to 0.24

Power Surge

T3 reduced from +12s Duration to +10s

Storm Cloud

now hits breakables

Killing Blow

now has +30% more cooldown whenever it does not execute a player

Lycan Curse

cooldown increased from 40s to 70s
T3 no longer heals

Puddle Punch

T2 increased from +40% Lifesteal to +60%

Goo Ball

T2 now also increases Bullet and Spirit Resist by +10%
Fixed some client performance issues when using Aura of Suffering

Aura of Suffering

radius reduced from 9m to 8m
T3 now also increases radius by +1m

Shocking Reanimation

cooldown increased from 230s to 240s
T3 reduced from -120s Cooldown to -110s
T3 increased from +150 Damage to +175

Assassinate

Max Bonus Damage spirit scaling increased from 1.7 to 2.0
Bullet falloff reduced from 20m->58m to 18m->47m

Alchemical Flash

Alchemical Flask spirit scaling reduced from 0.73 to 0.63
Alchemical Flask T2 reduced from +40 Damage to +35
Alchemical Flask T2 increased from -20% Weapon Damage to -25%

Willpower

spirit scaling increased from +0.5 to +0.8

Binding Word

T3 reduced from -18s Cooldown to -14s

Last Stand

lifesteal increased from 65% to 75%
T2 increased from -30s Cooldown to -35s
T3 increased from +3s Duration to +4s


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