Today’s update brings a heavy round of hero tuning alongside a few systemic tweaks. Holliday’s Powder Keg gets the biggest shake-up, picking up an alt-cast that drops the barrel at her feet, starting with 2 charges, and a fully reworked upgrade path. Warden comes out ahead with buffs to Willpower and Last Stand, while Calico and Viscous both pick up meaningful survivability gains.
On the other side, Grey Talon, Seven, and Pocket all take bullet-damage cuts, Silver’s Lycan Curse cooldown jumps from 40s to 70s, and McGinnis’ Mini turrets get rescaled.
General Changes
- Breakables health permanent bonus reduced from 15/25/35 to 15/20/30 for level 1/2/3
- Kill comeback bounty values increased by 8%
- Street Brawl: All ability and item range/radius values are reduced by 10%
Spirit Urn
Urn give up time reduced from 75s to 60s
Urn bounty reduced by 10% (unreduced for trailing team)
Weapon Items

Opening Rounds
Conditional Weapon Damage bonus reduced from 30% to 25%
Spirit Power increased from +4 to +7
Spirit Items

Arcane Surge
Fixed various cases with the bonuses not working
Heroes

Disengaging Sigil
velocity increased by 50%
velocity’s vertical:horizontal ratio changed from 1.5:1 to 1:1
now allows input to alter the direction apollo launches himself (A/D biases to the left/right and W/S affect how much backwards motion is applied
T1 changed from “+30 Damage” to “Gain +25% Fire Rate and Bullet Speed for 8s”
T2 changed from “Gain +30% Fire Rate and +50% Bullet Speed for 10s” to “On Player Hit: +1 Stamina restored and resets Air Jump/Dash limit”
T3 changed from “On Player Hit: +2 stamina restored and reset Air Jump/Dash limit” to “Recast within 4s”

Flawless Advance
now allows Apollo to parry during it
Exploding Uppercut
T3 increased from +17% Missing Health to +18%

Sticky Bomb
T3 changed from “On Cast: +5m Move Speed and +20% Fire Rate for 5s” to “On Cast: +5m Move Speed and +25% Debuff Resistance for 6s” (applies retroactively)
Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration

Gloom Bombs
melee resist debuff now stacks additively
T2 increased from -5% Melee Resist for 5s to -6% for 6s
melee resist now applies on impact rather than explosion

Return to Shadows
damage increased from 140 to 150
T2 damage increased from +65 to +75
T3 heal increased from 350 to 450
The Doorman
See Highest Win Rate The Doorman Builds
Call Bell
explosion damage spirit scaling reduced from 1.3 to 1.2
T3 spirit scaling reduced from 0.4 to 0.35

Jar of Dead
collection rate reduced by 20% (takes longer to gain a charge)
damage reduced from 17+0.27 to 16+0.25
bounty increased from 5+0.25/boon to 7+0.5/boon

Grasping Hands
T3 Immobilize duration reduced from +1s to +0.75s
Grey Talon
See Highest Win Rate Grey Talon BuildsGun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
Bullet damage growth reduced from +1.0 to +0.85

Rain of Arrows
cooldown increased from 22s to 23s
T2 reduced from -13s Cooldown to -12s
Holliday
See Highest Win Rate Holliday BuildsFixed various issues with placing bounce pad on elevated areas

Powder Keg
now has an alt cast behavior to place the barrel at her feet
various improvements to the launch angels, velocities and feel of casting
now starts with 2 charges
Charge Time increased from 3.5s to 7s
spirit scaling reduced from 1.6 to 1.4
T2 changed from “+58 Damage” to “+1 Charge”
T3 changed from “+2 Charges and +0.4s Displacement” to “+100 Damage, +0.5 Spirit Scaling and -5s Charge Time”

Bounce Pad
landing radius reduced from 12m to 9m
T3 changed from “+68 Stomp Damage and Improved Spirit Scaling” to “+0.7s Stomp Stun” (only triggers from Holliday)
Infernus
See Highest Win Rate Infernus Builds
Afterburn
Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
Concussive Combustion
Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown

Stone Form
Fixed a bug where Stone Form could sometimes do significantly more damage than intended
McGinnis
See Highest Win Rate McGinnis Builds
Mini Turret
DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
T3 Fire Rate reduced from +30% to +25%

Heavy Barrage
DPS reduced from 22.5 to 21
Fixed some rare cases where Heavy Barrage would stop working

Rallying Charge
distance for max amp reduced from 350m to 250m
T2 increased from -30s Cooldown to -50s

Plot Armor
barrier spirit scaling increased from 1.3 to 1.5
T3 barrier spirit scaling increased from +0.3 to +0.5
Bullet damage growth reduced from +0.2 to +0.16

Flying Cloak
T3 reduced from -13s Cooldown to -12s

Affliction
now does half damage on objectives
Bullet damage growth reduced from 0.337 to 0.24

Power Surge
T3 reduced from +12s Duration to +10s

Storm Cloud
now hits breakables

Killing Blow
now has +30% more cooldown whenever it does not execute a player

Lycan Curse
cooldown increased from 40s to 70s
T3 no longer heals

Puddle Punch
T2 increased from +40% Lifesteal to +60%

Goo Ball
T2 now also increases Bullet and Spirit Resist by +10%
Fixed some client performance issues when using Aura of Suffering

Aura of Suffering
radius reduced from 9m to 8m
T3 now also increases radius by +1m

Shocking Reanimation
cooldown increased from 230s to 240s
T3 reduced from -120s Cooldown to -110s
T3 increased from +150 Damage to +175
Vindicta
See Highest Win Rate Vindicta Builds
Assassinate
Max Bonus Damage spirit scaling increased from 1.7 to 2.0
Bullet falloff reduced from 20m->58m to 18m->47m

Alchemical Flash
Alchemical Flask spirit scaling reduced from 0.73 to 0.63
Alchemical Flask T2 reduced from +40 Damage to +35
Alchemical Flask T2 increased from -20% Weapon Damage to -25%

Willpower
spirit scaling increased from +0.5 to +0.8

Binding Word
T3 reduced from -18s Cooldown to -14s

Last Stand
lifesteal increased from 65% to 75%
T2 increased from -30s Cooldown to -35s
T3 increased from +3s Duration to +4s





















