Deadlock March 2026 Patch Notes: Nearly 900 Changes Across Heroes, Items, Bases

Valve dropped a massive 900 change update late Friday afternoon, reshaping Deadlock's meta. Here's a fully categorized version of the patch notes.

DeadlockTracklockFriday, March, 6, 2026

A follow-up patch has been released, read about it here.

Deadlock’s Massive March 2026 (Gameplay Update – 03-06-2026) Update is here, bringing just under 900 changes and bug fixes to the game. This is a massive patch, and we’ve manually categorized everything for easier reading. The official patch notes are available to read here.


General Changes

  • Can now jump during slide
  • Dash jump grants a very brief period with increased air control (30% for 0.25s)
  • Minimap now indicates if the Urn is a favored, neutral or unfavored
  • Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker
  • Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker
  • Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
  • Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
  • Move speed diminishing ramp now occurs around 11m rather than 10m
  • Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
  • Street Brawl: Removed item slot limit (don’t need to sell items in the final round sometimes)

Shrines


  • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
  • Shrines attack no longer hits heroes under the shrine
  • Shrines bounty increased from 0 to 2000
  • Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
  • Added "0 Way" veils underneath the Shrine platforms in each base

Troopers


  • Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
  • Medic Troopers DPS grows by 3% per minute
  • Troopers now gain 7 HP regen when out of combat
  • Trooper wave interval increased from every 25s to every 20s starting at 35 minutes

Guardians


  • Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push
  • Guardians bounty increased from 1000 to 1500
  • Base Guardians bounty from 750 to 1000

Walkers


  • Walkers bounty increased from 3500 to 4000
  • Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
  • Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min

Mid Boss


  • Mid Boss base bounty increased from 2000 to 3000
  • Mid Boss base HP increased from 11900 to 13000
  • Mid Boss global announcement health threshold reduced from 70% to 50%
  • Mid Boss now has 35% Debuff Resistance

Rejuv


  • Rejuv drop duration reduced from 7s to 6s
  • Rejuv duration no longer refreshes when hitting a crystal later

Heroes

Hero Abilities Renamed
  1. Ivy: Kudzu Bomb renamed to Entangling Thorns
  2. Ivy: Watcher’s Covenant renamed to Kudzu Connection
  3. Mirage: Tornado renamed to Dust Devil
  4. Paige: Conjure Dragon renamed to Bookwyrm
  5. Paige: Defend and Fight! renamed to Plot Armor
  6. Yamato: Flying Strike renamed to Flying Slash

Abrams

See Highest Win Rate Abrams Builds

Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon

Siphon Life

  • DPS reduced from 29 to 22
  • range reduced from 10m to 7.5m
  • is now circular rather than just in front of him
  • visual range FX fixed to show larger than default radius values
  • Lifesteal against heroes increased from 66% to 80%
  • DPS spirit scaling increased from 0.5 to 0.6
  • T1 increased from -19s to -20s
  • T3 now also increases radius by +3.5m
  • T3 DPS reduced from 20 to 18
  • Lifesteal against non-heroes increased from 33% to 40%
  • range no longer increases with Spirit Power

Shoulder Charge

  • damage reduced from 37 to 30
  • wall stun duration reduced from 0.6s to 0.3s
  • spirit scaling reduced from 1.9 to 1.4
  • T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s"
  • T2 wall stun duration increased from 0.45s to 0.8s
  • T3 cooldown increased from -18s to -20s
  • T3 now also grants +1.5 Weapon Damage for 6s

Infernal Resilience

  • T2 increased from +150 Health to +200
  • T3 now also grants +20% Debuff Resistance

Seismic Impact

  • is a little faster to target the location when rising
  • damage increase from 75 to 100
  • now allows you to use items during it
  • radius reduced from 10.5m to 9m
  • T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration"
  • T3 now also increases radius by 6m

Apollo

See Highest Win Rate Apollo Builds

Riposte

  • Fixed Riposte not leaving the ground when started on the ground
  • no longer triggers from trooper or neutral damage

Flawless Advance

  • T2 no longer increases Apollo’s lunge speed
  • now gets interrupted by stun and sleep

Itani Lo Sahn

  • base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3
  • hit width no longer scales with radius increases

Bepop

See Highest Win Rate Bepop Builds

Hook can now be canceled

Billy

See Highest Win Rate Billy Builds

Bashdown

  • radius reduced from 4.5m to 4m
  • T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
  • T3 now also reduces charge time by 2s

Rising Ram

  • damage reduced from 55 to 40
  • damage spirit scaling increased from 1.7 to 1.9
  • cooldown reduced by 50% on impact
  • charge duration reduced from 0.51s to 0.3s
  • T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
  • T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
  • T3 increased from 6.5% Max Health to 8%

Blasted

  • spirit scaling reduced from 0.8 to 0.6
  • active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
  • passive no longer reduces enemy fire rate by -14%
  • tooltip simplified
  • T3 now also increases spirit scaling by +0.6

Chain Gang

  • radius reduced from 13m to 12m
  • no longer grants +15% Spirit and Bullet Resist
  • cooldown increased from 125s to 150s
  • T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
  • T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
  • T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
  • T3 no longer grants +90 damage
  • T3 now also increases the radius by +5m

Calico

See Highest Win Rate Calico Builds

Bullets no longer have gravity Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots.

Gloom Bombs

  • changed so the first grenade always lands in the middle
  • projectile sticky radius increased from 10 to 15
  • cast delay reduced from 0.15s to 0.1s
  • T2 changed from +16.2 damage to +75 bonus damage vs barriers

Leaping Slash

  • improved targeting of dash to end early if near enemy heroes
  • can now dash vertically, even while on the ground
  • T2 changed from +40 damage to +300 souls on hero kill
  • T3 changed from -50% CDR on hit to -50% CDR and +60 damage
  • radius reduced from 4.5m to 4m

Ava

  • can no longer manipulate movement if meleeing while midair
  • now uses healthbar modifier style for duration
  • fixed camera not being centered around Ava
  • melee attack delay reduced from 0.4s to 0.0s
  • melee attack cooldown increased from 0.75 to 0.85
  • melee attack now goes the way you are looking
  • now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage
  • now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration
  • cooldown reduced from 45s to 30s
  • duration reduced from 16s to 15s
  • T1 duration increased from +14s to 15s
  • T2 changed from +45% Speed to +45% Speed and +15 Health Regen
  • T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s

Return to Shadows

  • now allows for some vertical flight movement during channel
  • now has new channel bar
  • T2 reduced from 67.5 Damage to 65
  • T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead

Celeste

See Highest Win Rate Celeste Builds

Gravity reduced from -20% to -28% (less gravity)

Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)

Shining Wonder

  • bounce range reduced from 17m to 15m
  • linger duration reduced from 4.5s to 3.25s

The Doorman

See Highest Win Rate The Doorman Builds

Gun now pierces through targets at 50% reduced damage

Call Bell

  • time between charges increased from 4s to 6s
  • no longer has Impact Damage (was 40 with 1.0 scaling)
  • explosion damage increased from 55 to 85
  • explosion damage spirit scaling reduced from 1.7 to 1.4
  • T1 increased from +2m to +2.5m
  • T2 no longer has Impact Damage
  • T2 Explosion Damage increased from 40 to 75
  • T2 now increases spirit scaling by +0.6
  • T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it’s slow"

Doorway

  • now has a timer icon above the ability
  • T1 duration increased from +10s to +15s
  • T2 barrier duration increased from 8s to 12s
  • T3 doorway distance now also scales with Spirit Power (0.25)

Luggage Cart

  • is now 20% larger (20% wider hitbox as well)
  • T1 changed from "-8s Cooldown" to "+60 Damage"
  • T2 increased from +15m Cast Range to +20m
  • T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown"
  • Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target

Hotel Guest

  • cast range increased from 6m to 7m
  • no longer goes on cooldown if the target dies during the cast
  • fixed enemies not always landing in the correct spot on return
  • returning guest now has a 100% time slow that decays to 0% over 1s
  • now supports instant cast settings
  • cost of stay damage reduced from 150 to 75
  • failure to check-out damage reduced from 250 to 125
  • T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown"
  • T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage"
  • T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out"

Drifter

See Highest Win Rate Drifter Builds

Rend

  • damage range reduced from 18m to 16m
  • cooldown increased from 13s to 16s
  • damage spirit scaling increased from 1.4 to 1.8
  • "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
  • T1 bonus damage increased from +32 to +40
  • T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"

Stalker’s Mark

  • duration reduced from 6s to 5s
  • T1 changed from "+1% Bleed" to "-8% Bullet Resist"
  • T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
  • T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"

Bloodscent

  • now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
  • permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
  • T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"

Eternal Night

  • now makes the targets be considered as isolated
  • Sprint reduced from +3m to +2m
  • no longer has 7 spirit damage proc
  • cooldown increased from 120s to 125s
  • duration reduced from 7s to 6.5s
  • T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
  • T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
  • T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"

Dynamo

See Highest Win Rate Dynamo Builds

Bullet damage increased from 12.2+0.44 to 12.6+0.5

Kinetic Pulse

  • cooldown increased from 22s to 26s
  • damage increased from 90 to 115
  • range reduced from 20m to 16m
  • range no longer increases with spirit scaling
  • spirit scaling increased from 1.7 to 2.1
  • T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
  • T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
  • T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"

Quantum Entanglement

  • no longer grants +26% Fire Rate
  • no longer reloads ammo
  • base ability now restores 1 stamina
  • ally distance increased from 10m to 13m
  • range increased from 9m to 10m
  • T1 increased from +4m Range to +6m
  • T2 changed from "+22% Fire Rate" to "-6s Cooldown"
  • T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies"

Rejuvenating Aurora

  • cooldown increased from 45s to 48s
  • now has a 1s linger on allies
  • now lets you jump while using it
  • T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel"
  • T2 cooldown from -14s to -20s
  • T2 now also increases duration by 1s

Singularity

  • no longer does 1.5% Max Health DPS
  • DPS increased from 40 to 75
  • DPS spirit scaling increased from 0.19 to 0.28
  • T3 increased from 4% Max Health DPS to 5.5%

Graves

See Highest Win Rate Graves Builds

Grasping Hands

  • is now set up to work through proper alternate cast methods and be more responsive
  • cooldown reduced from 38s to 34s
  • T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length"
  • T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown"
  • Immobilize duration reduced from 1.5s to 1.25s

Haze

See Highest Win Rate Haze Builds

Spirit per boon reduced from 1.1 to 0.5

Sleep Dagger

  • Sleep move speed reduced from 2m/s to 1.5m/s
  • Wake Up delay no longer increases with spirit scaling
  • cooldown increased from 26s to 30s
  • Sleep duration reduced from 3s to 2.75s
  • T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s"
  • T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown"
  • T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup"

Smoke Bomb

  • cooldown increased from 30s to 33s
  • duration spirit scaling reduced from 0.18 to 0.08
  • no longer has base +2m Invis Sprint Speed
  • T1 increased from +5m Invis Sprint Speed to +7m
  • T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges"
  • T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s"

Fixation

  • reduced from +0.2 Weapon Damage per stack to +0.18
  • T1 spirit scaling increased from 0.37 to 0.8
  • T1 reduced from +50 Spirit Damage to +40
  • T3 increased from +0.12 Weapon Damage to +0.14

Bullet Dance

  • Fire Rate bonus reduced from 30% to 20%
  • base ability now has 60% Evasion
  • duration spirit scaling increased from 0.06 to 0.08
  • Bonus Bullet Damage reduced from 10 to 7
  • T1 increased from +4 Bullet Damage to +7
  • T2 now also increases Fire Rate by +10%
  • T3 no longer adds 60% Bullet Evasion
  • T3 now also fires at an additional target

Infernus

See Highest Win Rate Infernus Builds

Napalm

  • damage reduced from 46 to 40
  • damage spirit scaling increased from 0.3 to 0.6
  • amplified damage taken reduced from 20% to 16%
  • T2 lifesteal increased from 10% to 15%

Flame Dash

  • DPS spirit scaling increased from 0.8 to 1.0
  • T1 changed from "-25% Fire Rate" to "-12s Cooldown"
  • T2 DPS reduced from +27 to +20
  • T2 DPS now also increases trail duration by 1s
  • T3 no longer reduces cooldown by 15s
  • T3 now also grants +1 Charge
  • T3 time between charges reduced from 20s to 14s

Afterburn

  • Melee can now buildup afterburn (20% for light melee, 35% for heavy)
  • T2 changed from +1s Burn Duration to -35% Spirit Damage
  • T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base)

Concussive Combustion

  • cast now causes camera to move back a bit
  • delay increased from 3s to 3.25s
  • radius reduced from 13m to 12m
  • cooldown increased from 140s to 165s
  • damage reduced from 150 to 125
  • T1 changed from "-35s Cooldown" to "+100 Damage"
  • T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal"
  • T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius"

Ivy

See Highest Win Rate Ivy Builds

Now has -10% Gravity

Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon

Entangling Thorns

  • Kudzu Bomb renamed to Entangling Thorns
  • Recharge Time reduced from 8s to 5s
  • spirit scaling reduced from 0.65 to 0.55
  • T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5"
  • T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s"

Kudzu Connection

  • Watcher’s Covenant renamed to Kudzu Connection
  • Fire Rate spirit scaling reduced from 0.25 to 0.18
  • Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15
  • T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus"
  • T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal"
  • T3 changed from "+1 Tether Count" to "Ability is now always active"

Stone Form

  • cooldown increased from 37s to 40s
  • damage spirit scaling reduced from 1.5 to 0.8
  • T1 changed from "-19s cooldown" to "+7% Max Health Heal"
  • T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown"
  • T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)"

Air Drop

  • cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s
  • spirit damage scaling reduced from 2.3 to 1.0
  • Cooldown reduced from 100s to 65s
  • duration increased from 16s to 21s
  • base/max speed increased from 11/18m to 10/22m
  • bomb radius increased from 14m to 20m
  • buff duration reduced from 12s to 8s
  • ally cast range increased from 14m to 18m
  • now grants you and your ally +20% Outgoing Damage after dropping
  • bomb no longer has a fast explode expanding behavior
  • bomb no longer causes a knockup
  • bomb no longer slows on explode by default
  • bomb no longer provides barrier by default
  • T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s.
  • T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s"
  • T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0

Kelvin

See Highest Win Rate Kelvin Builds

Frost Grenade

  • now impacts on Ice Path
  • radius reduced from 6.5m to 6m
  • cooldown increased from 20s to 30s
  • now comes with 2 charges
  • now heals in the base ability (60 + 0.9 Spirit Scaling)
  • no longer has -40% Stamina regen reduction
  • T1 changed from "+1 Charge" to "Increases damage and heal by +30"
  • T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown"
  • T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m"

Ice Path

  • is now cancelled on Ability Button Press instead of Space
  • cooldown increased from 46s to 50s
  • incline/decline speed increased
  • T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path"
  • T2 increased from -17s Cooldown to -20s
  • T3 now grants you +35% Spirit Power while on Ice Path

Arctic Beam

  • visual clarity on VFX improved
  • now lets you cast Frost Grenade and items while using it
  • Max Fire Rate Reduction reduced from -35% to -20%
  • Max Slow reduced from -40% to -20%
  • spirit scaling reduced from 0.8 to 0.5
  • cooldown increased from 25s to 28s
  • T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%"
  • T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling"
  • T3 now also reduces cooldown by 13s

Frozen Shelter

  • can now be canceled first without canceling Ice Beam
  • is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself.
  • duration reduced from 5.25s to 5s
  • T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown"
  • T2 increased from +1s to +1.5s
  • T3 now also dispels non-ult debuffs on cast (affects you and allies)

Lady Geist

See Highest Win Rate Lady Geist Builds

Essence Bomb

  • self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling)
  • radius reduced from 9m to 7m
  • cooldown reduced from 14.5s to 14s
  • T1 increased from -4s to -5s
  • T2 also increases radius by +2m

Life Drain

  • cooldown increased from 30s to 34s
  • break range reduced from 30m to 28m
  • T1 DPS increased from +16.2 to +18
  • T2 duration increased from +2s to +2.5s
  • T3 charges increased from +1 to +2
  • T3 now also increases spirit scaling by +0.3

Soul Exchange

  • cast time reduced from 0.2s to 0.1s
  • post cast hold time reduced from 0.7s to 0.2s
  • T1 cooldown increased from -35s to -60s
  • T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s"
  • T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s"

Lash

See Highest Win Rate Lash Builds

Increased Sparkles

Ground Strike

  • Fixed Ground Strike against players brought down from mid air not doing damage
  • T2 weapon damage increased from +6 to +7
  • T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"

Flog

  • cooldown increased from 24s to 26s
  • T2 now also reduces Fire Rate by 30%
  • T3 no longer reduces Fire Rate
  • T3 damage reduced from +86 to +80
  • T3 now also increases Attack Angle by 40 and Heal by +20%
  • Attack Angle no longer increases with Spirit Power
  • T2 increased from -12s Cooldown to -16s
  • heal vs heroes reduced from 60% to 50%

Death Slam

  • Fixed Death Slam camera sometimes being obstructed
  • throw distance no longer scales with Spirit Power (was 0.3)
  • cooldown increased from 145s to 150s
  • T1 throw distance increased from +8m to +12m
  • T2 cooldown increased from -25s to -40s
  • T3 now also increases cast range by +10m

McGinnis

See Highest Win Rate McGinnis Builds

Stamina speed bucket 3 to 2

Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon

Mini Turret

  • duration increased from 24s to 35s
  • base health and health growth reduced by 40%
  • initial fading resist start value increased from 60% to 80%
  • now have 35% melee resist
  • tracking, angle and projectile speeds significantly improved
  • on the minimap now flash/turn red when they are attacking
  • T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
  • T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
  • T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"

Medicinal Specter

  • duration no longer scales with spirit power
  • radius no longer scales with spirit power
  • regen now scales with spirit power (+0.3)
  • cooldown increased from 48s to 50s
  • no longer provides +15% Stamina Recovery
  • T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
  • T2 increased from -17s Cooldown to -20s
  • T2 now also increases Stamina Recovery by +100%
  • T3 regen reduced from 2.5% Max HP to 2%
  • T3 now also increases radius by 3m
  • T3 now also increases duration by 1s

Spectral Wall

  • that is midcast will now fire when you are interrupted, rather than continue to expand outward
  • segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
  • min range reduced from 6m to 5m
  • applies it’s slow to enemies it passes through while being summoned
  • T1 no longer drains 1 stamina
  • T1 Damage Amp increased from 15% to 20%
  • T2 also increases wall duration by +2s
  • T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)

Heavy Barrage

  • duration reduced from 13s to 8s
  • minimum range reduced from 9m to 8.5m
  • T1 tooltip updated to clarify that it also reduces dash distance
  • T1 move slow reduced from 40% to 30%
  • T1 dash slow increased from 20% to 30%
  • T1 slow duration reduced from 2s to 1.5s
  • T2 cooldown reduction increased from -45s to -55s
  • T2 now also increases duration by 6s
  • T3 damage increased from +21 to +25
  • T3 spirit scaling from +0.2 to +0.25
  • T3 now also increases explosion radius by 2m

Mina

See Highest Win Rate Mina Builds

Stamina cooldown increased from 3.9s to 4.2s

Rake

  • cooldown increased from 10s to 16s
  • hero hit missing health as damage increased from 3% to 5%
  • heal per kill reduced from 30 to 25
  • heal per kill spirit scaling reduced from 0.43 to 0.3
  • T1 changed from "+20 Heal Per Kill" to "+60 Damage"
  • T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown"
  • T3 now also provides +1.2 Heal Per Kill spirit scaling

Sanguine Retreat

  • cast range reduced 10m to 9m
  • recast window increased from 3s to 3.5s
  • T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets"
  • T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown"
  • T3 changed from "-12s Cooldown" to "+1 Recast"

Love Bites

  • Cooldown increased from 8s to 10s
  • damage reduced from 6 to 4
  • damage spirit scaling increased from 0.06 to 0.09
  • bonus damage reduced from 55 to 45
  • bonus damage spirit scaling increased from 1.6 to 1.85
  • T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s"
  • T2 Damage/Bonus reduced from 3.6/50 to 3/45
  • T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s"

Nox Nostra

  • cooldown increased from 115s to 130s
  • damage reduced from 6 to 5.6
  • T1 increased from +1.8 to +2.2
  • T2 cooldown increased from -40s to -55s

Mirage

See Highest Win Rate Mirage Builds

Bullet damage reduced from 15.2+0.5 to 14.8+0.3

Fire Scarabs

  • no longer have a limited duration to launch each one. Functions as a normal charged ability.
  • collision and model size increased a bit
  • base charges reduced from 4 to 2
  • spirit scaling reduced from 1.0 to 0.8
  • now immediately steal the health from the target
  • Max Health steal increased from 45 to 70
  • changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal
  • cooldown increased from 40s to 45s
  • T1 changed from "-15s Cooldown" to "+50 Max Health Steal"
  • T2 changed from "-8% Bullet Resist" to "+2 Charges"
  • T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling"
  • no longer has a reduced effect against non-heroes

Dust Devil

  • Tornado renamed to Dust Devil
  • lift duration reduced from 1.0s to 0.4s
  • spirit scaling reduced from 0.7 to 0.3
  • now slows affected enemies by 30% for 3s
  • bullet evasion duration increased from 3.5s to 4s
  • bullet evasion increased from 25% to 30%
  • T1 changed from "+0.4s Lift Duration" to "+60 Damage"
  • T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion"
  • T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0"

Djinn’s Mark

  • cooldown increased from 2.6s to 3s
  • multiplier duration increased from 4.5s to 5s
  • reveal duration increased from 3s to 6s
  • tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change)
  • T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s"
  • T2 increased from +8.1 Damage to +20
  • T3 cooldown increased from -0.75s to -1s
  • T3 now also stuns for 0.5s at max stacks

Traveler

  • cooldown reduced from 155s to 145s
  • can now be cast while on the zipline
  • no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s.
  • now targets a location on the minimap rather than units. Places you at the ground level of that location.
  • no longer grants +2m Move Speed and +26% Fire Rate
  • T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s"
  • T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s"
  • T3 "Unstoppable for 3s" to "-80s Cooldown"

Mo & Krill

See Highest Win Rate Mo & Krill Builds

Scorn

  • damage reduced from 56 to 50
  • radius reduced from 10m to 9m
  • spirit scaling increased from 0.42 to 0.75
  • T1 changed from "-3.75s Cooldown" to "+35 Damage"
  • T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius"

Burrow

  • now lets you enter the tunnels
  • cooldown increased from 37s to 40s
  • T1 changed from "+3s Duration" to "+50 Spin DPS"
  • T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time"
  • T3 increased from +2 m/s Move Speed to +4
  • T3 increased from -19s Cooldown to -20s

Sand Blast

  • cooldown reduced from 42s to 40s
  • duration reduced from 3s to 2.5s
  • range reduced from 35m to 25m
  • T1 changed from "+1s" to "+50 Damage and +5m Range"
  • T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%"
  • T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown"

Combo

  • cooldown increased from 90s to 150s
  • DPS increased from 35 to 60
  • T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal"
  • T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist"
  • T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown"

Paige

See Highest Win Rate Paige Builds

Bookwyrm

  • Conjure Dragon renamed to Bookwyrm
  • fixed initial location not starting where you click it
  • cooldown increased from 30s to 33s
  • T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width"
  • T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range"
  • T3 Damage/DPS rescaled from 104/27 to 100/30
  • T3 now also grants +1 Charge

Plot Armor

  • Defend and Fight! renamed to Plot Armor
  • barrier spirit scaling reduced from 1.6 to 1.3
  • T3 now also increases spirit scaling (+0.3)

Captivating Read

  • height area no longer increases with range bonuses
  • cooldown increased from 25s to 30s
  • immobilize duration reduced from 1.25s to 1s
  • T1 cooldown increased from -6s to -11s
  • T2 immobilize duration increased from 0.75s to 1s
  • T3 now also increases radius by 1m

Rallying Charge

  • T2 now also reduces cooldown by 30s
  • T3 now also increases Max Amp from +100% to +150%

Paradox

See Highest Win Rate Paradox Builds

Pulse Grenade

  • radius reduced from 6m to 5.5m
  • radius increases by +1m per Pulse
  • Amp Per Stack reduced from 6% to 4%
  • cooldown increased from 28s to 32s
  • spirit scaling reduced from 0.6 to 0.4
  • changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
  • T1 changed from +0.8s Duration to -12s Cooldown
  • T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
  • T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"

Time Wall

  • duration reduced from 6s to 5.5
  • no longer damages enemies going through it
  • now increases allied bullet speeds going through it by 100%
  • now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
  • T1 increased from +2m Width to +3m
  • T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
  • T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)

Kinetic Carbine

  • cooldown increased from 27s to 30s
  • speed spirit scaling increased from 0.09 to 0.13
  • base damage scale increased from 100% to 125%
  • T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
  • T3 now also increases charge hold by 2s

Paradoxical Swap

  • cooldown increased from 75s to 95s
  • no longer has 80% Spirit Lifesteal
  • damage changed from 115 (0.6 spirit scaling) to 10% Current Health
  • T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
  • T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
  • T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"

Pocket

See Highest Win Rate Pocket Builds

Barrage

  • projectile speed increased by 15%
  • now lets you use stamina during the ability
  • now lets you use Flying Cloak during the ability
  • T1 increased from +12.6 Damage Per Projectile to +16
  • T2 cooldown increased from -14s to -16s
  • T3 increased from +2m Radius to +3m

Flying Cloak

  • cooldown reduced from 32s to 26s
  • damage reduced from 70 to 60
  • duration increased from 3.4s to 3.8s (travels slower, same total distance)
  • T1 changed from "-14s Cooldown" to "+70 Damage"
  • T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s"
  • T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown"

Enchanter’s Satchel

  • spirit scaling increased from 0.61 to 0.9
  • T3 now also reduces movement speed by 40%
  • T3 Fire Rate slow increased from 35% to 40%
  • T3 Escape duration increased from +0.5s to +1.5s
  • T3 now also increases radius by 4m

Affliction

  • no longer applies 12% Current Health Damage
  • DPS increased from 28 to 32
  • spirit scaling increased from 0.17 to 0.2
  • cooldown increased from 140s to 150s
  • T1 increased from -25s Cooldown to -40s Cooldown
  • T2 no longer reduces healing by 40%
  • T2 now also increases radius by 4m
  • T3 no longer increases radius by 6m
  • T3 now prevents all healing on targets
  • T3 increases spirit scaling by +0.1

Rem

See Highest Win Rate Rem Builds

Lil Helpers

  • trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction)
  • trooper healing spirit scaling increased from 0.125 to 0.14

Naptime

  • sleep move speed reduced from 2m/s to 1.5m/s
  • sleep duration decreased from 4.25s to 4s
  • radius decreased from 20m to 17.0m
  • T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius"
  • T3 now also grants +50% damage resist while channeling

Seven

See Highest Win Rate Seven Builds

Move Speed no longer scales with spirit power

Sprint speed increased from 0.6m to 1.8m

Lightning Ball

  • slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes)
  • fixed now doing damage if another ball was already hitting a target
  • T2 now also increases lifetime by 1s

Static Charge

  • damage reduced from 38 to 35
  • cast range reduced from 16m to 15m
  • cast range no longer increases with spirit power
  • T1 increased from -19s Cooldown to -20s
  • T2 now also increases cast range by +5m
  • T3 now also increases damage by +160

Power Surge

  • duration no longer scales with spirit power
  • cooldown increased from 48s to 50s
  • max jumps increased from 3 to 4
  • T1 increased from -15s to -18s
  • T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)"
  • T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration"

Storm Cloud

  • allows movement in the base ability (1.5m)
  • bullet resistance reduced from 20% to 0%
  • T1 bullet resist increased from 35% to 55%
  • T3 increases move speed by +3m (was +3.8m before)

Shiv

See Highest Win Rate Shiv Builds

Stamina reduced from 3 to 2

Stamina movement speed reduced from 6.7 to 6.5

Bullet damage growth increased from 0.154 to 0.165

Serrated Knives

  • no longer has impact damage
  • Bleed DPS per knife increased from 4 to 10
  • Bleed DPS spirit scaling increased from 0.13 to 0.15
  • T1 changed from "+1 Charge" to "+2s Duration"
  • T2 changed from "+2s Duration" to "+2 Charges"
  • T3 no longer has +30 Impact Damage
  • T3 DPS increased from +5.5 to +12
  • T3 increases spirit scaling by +0.10

Slice and Dice

  • cooldown increased from 15s to 16s
  • Impact damage reduced from 75 to 60
  • reduces Spirit Resistance by 6% for 16s. Multiple instances stack.
  • T1 increased from -3s Cooldown to -6s Cooldown
  • T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range"
  • T3 now also grants +50 Impact Damage

Killing Blow

  • is no longer unit targeted, you jump in the direction forward with some small control
  • Damage Amp reduced from 15% to 14%
  • T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp"
  • T3 now grants you 20s to recast the ultimate, rather than removing the cooldown
  • T3 now also increases enemy health threshold by +5%

Silver

See Highest Win Rate Silver Builds

Mauling Leap

  • Mauling Leap damage scaling reduced from 1.9 to 1.5

Tail Whack

  • Fixed Tail Whack being considered a movement ability
  • disarm duration reduced from 2.5s to 2s
  • slow duration increased from 1.5s to 2s
  • T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration"

Lycan Curse

  • cooldown increased from 35s to 50s
  • base health bonus reduced from 100 to 75
  • no longer grants +14% Bullet and Spirit Resistance
  • no longer grants +2m Move Speed
  • T1 resist increased from +14% to +15%
  • T2 bonus health increased from 125 to 150

Victor

See Highest Win Rate Victor Builds

Bullet damage increased from 12.3 to 12.5

Pain Battery

  • now starts charged
  • range increased from 20m to 28m
  • reduced randomness on the projectile paths
  • bolt count from 5 to 7
  • T2 increased from +36 to +50
  • T3 now also increases spirit scaling by +0.6

Jumpstart

  • cooldown increased from 23s to 30s
  • Move Speed reduced from 4m to 3m
  • spirit scaling reduced from 1.8 to 1.2
  • T1 increased from +1.5m to +3m Move Speed
  • T2 now also reduces cooldown by -8s
  • T3 now also provides +1 Charge
  • T3 no longer reduces cooldown
  • T3 now also increases spirit scaling by 0.8

Aura of Suffering

  • time to max DPS reduced from 10s to 6s
  • radius increased from 7.7m to 10m
  • toggle cooldown reduced from 2.5s to 2s
  • Min DPS reduced from 16 to 12
  • Min DPS spirit scaling reduced from 0.18 to 0.135
  • Max DPS reduced from 70 to 54
  • Max DPS spirit scaling reduced from 0.9 to 0.67
  • T2 Min/Max DPS reduced from 8/36 to 6/26
  • Text Progress bar indicates time to Max DPS
  • T3 reduced from +13% Damage to +15%

Shocking Reanimation

  • radius reduced from 13m to 12m
  • rebirth health reduced from 60% to 50%
  • T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
  • T2 rebirth health increased from 40% to 50%
  • T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"

Vindicta

See Highest Win Rate Vindicta Builds

Fire Rate no longer scales with Spirit Power

Bullet damage now scales with spirit power (0.022)

Ammo reduced from 22 to 19

Bullet Velocity increased from 557 to 660

Stake

  • damage reduced from 55 to 40
  • damage spirit scaling increased from 0.37 to 0.5
  • projectile speed increased from 20m/s to 25m/s
  • T1 changed from "-35% Fire Rate" to "+65 Damage"
  • T3 Tether Duration increased from +0.5s to +0.75s
  • T3 capture radius increased from +1m to +2m

Flight

  • now allows you to use melee
  • now allows parry to be used
  • now grants you +50% Item Cast Range
  • spirit damage scaling reduced from 0.22 to 0.18
  • duration reduced from 15s to 13s
  • T2 duration increased from +8s to +10s
  • T3 Spirit Damage Per Bullet reduced from 12.6 to 10
  • T3 now increases spirit scaling by 0.1
  • T3 now also refreshes duration on hero kill

Crow Familiar

  • now releases a swarm of crows in a cone forward, hitting all enemies along the path
  • debuff duration no longer scales with spirit power
  • debuff duration increased from 4s to 5s
  • bleed damage reduced from 2.7% to 2.2%
  • damage increased from 37 to 40
  • cooldown increased from 28s to 32s
  • T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%"
  • T2 now also increase bleed damage by +0.5%
  • T3 now also increases debuff duration by 2s

Assassinate

  • while scoped no longer un-scopes when using items
  • now has a 4s buffer on impact for bonus credit
  • while scoped now plays a sound for you when the it is fully charged
  • weapon damage bonus increased from 5% to 6%

Viscous

See Highest Win Rate Viscous Builds

Splatter

  • bounces once by default
  • cooldown reduced from 30s to 26
  • spirit scaling reduced from 1.77 to 0.8
  • ground effect now increases slide distance by 60% for you and your allies
  • multiple hit damage value reduced from 50% to 50/38/26%
  • T1 radius increased from +1m to +2m
  • T2 cooldown increased from -12s to -14s
  • T3 spirit scaling increased from +0.4 to +1.3
  • T3 still adds 2 bounces

The Cube

  • now has a very brief period where allies cannot cancel to prevent accidental cancels
  • healing spirit scaling increased from 0.14 to 0.3
  • T3 increased from -21s Cooldown to -25s

Puddle Punch

  • now grants +30% Air Control when affecting yourself or allies
  • Charge Time increased from 1.5s to 1.7s
  • Slow increased from 15% to 20%
  • now acts as if its close range with respect to item procs (like Point Blank)
  • radius reduced from 4.5m to 4m
  • T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"

Goo Ball

  • no longer can carry Urn
  • turn rate improved a bit
  • can now use abilities and items (rather than being locked behind T3)
  • cooldown increased from 115s to 130s
  • duration increased from 9s to 10s
  • Bullet and Spirit resist reduced from 60% to 35%
  • T1 changed from "+5s Duration" to "-30s Cooldown"
  • T2 reduced from +72 Damage to +70
  • T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"

Warden

See Highest Win Rate Warden Builds

Bullet growth per boon reduced from 0.44 to 0.38

Alchemical Flash

  • Weapon Damage reduction reduced from -30% to -25%
  • T2 damage increased from +36 to +40
  • T2 now also increases Weapon Damage Reduction by -20%
  • T2 no longer increases radius by 1m
  • T3 cooldown increased from -6.5s to -7s
  • T3 now also increases radius by 2m

Willpower

  • duration reduced from 7s to 5s
  • cooldown reduced from 42s to 40
  • barrier now scales with spirit power in the base ability (+0.5)
  • T2 cooldown from -19s to -22s
  • T2 now also increases duration by +2s
  • T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)"

Binding Word

  • cast range reduced from 20m to 15m
  • cooldown decreased from 37s to 34s
  • T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s"
  • T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range"
  • T2 now increases trap duration by 0.75s
  • T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped"

Last Stand

  • Channeling bullet and spirit resist increased from 30% to 60%
  • radius reduced from 13m to 12m
  • T1 increased from +3m Radius to +4m
  • T3 no longer grants +50% Bullet and Spirit Resist
  • T3 duration increased from +2.5s to +3s
  • T3 now also grants you Unstoppable while channeling

Wraith

See Highest Win Rate Wraith Builds

Card Trick

  • Card Trick cards now have specific suites with special bonuses.
  • Spades: +70% Damage
  • Diamond: Cuts enemy resistances by -8% for 5s. Does not stack.
  • Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes)
  • Clubs: 30% Slow for 3s
  • Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance)
  • base charge count increased from 1 to 2
  • base damage reduced from 60 to 45
  • spirit scaling reduced from 1.0 to 0.55
  • buildup now takes 20% longer
  • cooldown reduced from 0.75s to 0.5s
  • post cast time reduced from 0.2s to 0.1
  • now highlights the card that will be throw next.
  • now has unique sounds for each card suite that is summoned.
  • T1 increased from "+1 Charges" to "+2 Charges"
  • T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)"
  • T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance)

Project Mind

  • Fixed Project Mind interaction with stuns

Full Auto

  • no longer affects allies (previously gave half fire rate to allies)
  • duration no longer scales with Spirit Power
  • cooldown reduced from 48s to 45s
  • base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling)
  • T1 increased from -14s Cooldown to -20s
  • T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration"
  • T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)"

Telekinesis

  • cooldown increased from 110s to 120s
  • cast range reduced from 20m to 14m
  • cast time increased from 0.1s to 0.3s
  • no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it’ll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s.
  • T1 changed from "-25s Cooldown" to "+100 Damage"
  • T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown"
  • T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range

Yamato

See Highest Win Rate Yamato Builds

Power Slash

  • being held down no longer automatically fires it
  • You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
  • base ability now has +60% Bullet Resist while channeling
  • cooldown increased from 10.5s to 12s
  • Slash Length reduced from 25m to 22m
  • T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
  • T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
  • T3 now also grants +8m Range

Flying Slash

  • Flying Strike renamed to Flying Slash
  • is now light melee damage rather than spirit
  • slow increased from -30% to -50%
  • cooldown increased from 21s to 36s
  • range increased from 20m to 25m
  • T1 changed from "25% Slow" to "-18s Cooldown"
  • T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
  • T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
  • T3 ally cast stopping too soon before reaching the player

Crimson Slash

  • cooldown increased from 15s to 16s
  • Fire Rate reduction increased from -18% to -30%
  • T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
  • T3 increased from -9s Cooldown to -10s
  • T3 now also increases spirit scaling (+0.6)

Shadow Transformation

  • cooldown increased from 110s to 130s
  • Bullet and Spirit Resist reduced from 40% to 30%
  • T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
  • T2 now also reduces cooldown by 25s
  • T3 increased from +20% Bullet and Spirit Resist to +30%

Items

  • Added new T1 Spirit Item: Golden Goose Egg

  • Extended Magazine: Weapon Damage increased from +6% to +8%
  • High-Velocity Rounds: No longer grants +5% Fire Rate
  • High-Velocity Rounds: Now grants +8% Weapon Damage
  • High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades)
  • Long Range: Fall-off Range increased from +4% to +8%
  • Active Reload: You can now reload while already full when carrying this item
  • Opening Rounds: Spirit Power increased from +8 to +10
  • Opening Rounds: Weapon Damage increased from +40% to +45%
  • Swift Striker: Fire Rate increased from 18% to 20%
  • Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0
  • Split Shot: Cooldown reduced from 32s to 24s
  • Split Shot: Now supports custom count and angles per hero
  • Split Shot: Enabled for Celeste (3 at 70 degrees)
  • Backstabber: Renamed to Stalker
  • Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target
  • Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity)
  • Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities
  • Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12%
  • Weakening Headshot: Bonus health increased from +50 to +60
  • Ballistic Enchantment: Weapon damage per stack increased from 18% to 20%
  • Ballistic Enchantment: Range reduced from 30% to 25%
  • Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5%
  • Hunter’s Aura: Solo hero multiplier reduced from 3x to 2x
  • Hunter’s Aura: Bullet Resist Reduction increased from -8% to -10%
  • Hunter’s Aura: Fire Rate Reduction increased from -11% to -14%
  • Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive
  • Weighted Shots: No longer grants +16% Spirit Resist
  • Weighted Shots: Now grants -0.5m Move Speed
  • Weighted Shots: No longer grants -30% Bullet Velocity
  • Weighted Shots: Debuff Resist increased from 16% to 18%
  • Weighted Shots: Weapon Damage increased from 35% to 40%
  • Weighted Shots: Stamina Reduction reduced from -20% to -14%
  • Express Shot: Ammo consumed changed from -30% to 2 Ammo
  • Blood Tribute: No longer has healing reduction
  • Blood Tribute: Self damage increased from 40 to 50
  • Spirit Rend: Cooldown reduced from 2.2s to 2s
  • Spirit Rend: Spirit Lifesteal increased from 8% to 12%
  • Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities
  • Frenzy: Base Fire Rate increased from 8% to 10%
  • Frenzy: Base Spirit Resist increased from 10% to 15%
  • Frenzy: Conditional Fire Rate reduced from 28% to 25%
  • Frenzy: Conditional Spirit Resist reduced from 30% to 20%
  • Spiritual Overflow: Spirit Power increased from 30 to 40
  • Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction
  • Extra Health: Increased from 185 to 210
  • Enduring Speed: Fixed slow resistance interaction with dash slows
  • Restorative Locket: Range increased from 30m to 35m
  • Restorative Locket: Max stamina regen increased from 3 to 4
  • Restorative Locket: Now always restores at least 1 stamina
  • Return Fire: Returning damage now always hits the target’s body (some amount would naturally miss before, and some would be headshots)
  • Return Fire: Bullet Damage Returned reduced from 60% to 50%
  • Weapon Shielding: Damage threshold increased from 150 to 250
  • Weapon Shielding: Cooldown reduced from 45s to 35s
  • Bullet Resilience: Low Health threshold increased from 40% to 50%
  • Bullet Resilience: Low Health resistance reduced from 22% to 15%
  • Spirit Resilience: Low Health threshold increased from 40% to 50%
  • Spirit Resilience: Low Health resistance reduced from 22% to 15%
  • Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
  • Majestic Leap: Barrier increased from 140 to 200
  • Trophy Collector: Souls per minute increased from 22 to 25
  • Dispel Magic: Cooldown reduced from 50s to 40s
  • Fortitude: Time to regen reduced from 13s to 10s
  • Spellbreaker: High instant damage reduction reduced from -75% to -65%
  • Diviner’s Kevlar: Cooldown reduced from 64s to 40s
  • Inhibitor: Damage Penalty reduced from -35% to -30%
  • Inhibitor: Weapon Damage bonus increased from +22% to +25%
  • Cheat Death: No longer reduces movement speed by -2m during the death immunity phase
  • Colossus: Active now grants you an additional +30% Melee Damage
  • Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
  • Mystic Regeneration: Health bonus increased from +40 to +50
  • Mystic Regeneration: Duration increased from 5s to 6s
  • Rusted Barrel: Cooldown reduced from 20s to 16s
  • Arcane Surge: Spirit Power increased from +15 to +20
  • Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values
  • Slowing Hex: Projectile speed increased from 53m/s to 80m/s
  • Slowing Hex: Cooldown reduced from 30s to 27s
  • Suppressor: Debuff duration increased from 4s to 5s
  • Spirit Sap: Spirit Power loss increased from -24 to -30
  • Spirit Sap: Cooldown reduced from 32s to 18s
  • Decay: Healing Reduction increased from -45% to -50%
  • Silence Wave: Damage spirit scaling increased from 0.6 to 1.0
  • Silence Wave: Cooldown reduced from 35s to 30s
  • Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster)
  • Radiant Regeneration: Health bonus increased from +65 to +90
  • Radiant Regeneration: Duration increased from 5s to 6s
  • Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0
  • Tankbuster: Current Health Bonus Damage increased from 7.5% to 8%
  • Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25
  • Torment Pulse: No longer hits sleeping enemies to avoid waking them up
  • Disarming Hex: Cooldown reduced from 20s to 16s
  • Magic Carpet: Duration increased from 8s to 12s
  • Magic Carpet: Bonus health increased from 75 to 125
  • Ethereal Shift: Cooldown reduced from 45s to 35s
  • Cursed Relic: Damage penalty increased from -8% to -10%
  • Vortex Web: Now has a unit target option where it will vacuum enemies around that target

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